![]() ![]() Last Enemy Hit and Last Enemy Hit By names under OA and DA rollovers are now properly localized.Added word wrap to Greatest Enemy Killed.Total bonus energy granted from Spirit is now visible under the Spirit description rollover.Total bonus health granted from Physique is now visible under the Physique description rollover.Added distinctions on item tooltips for One-Handed, Two-Handed, Off-hand, Ring, Belt, Medal, and Amulet items.Fixed certain damage attributes from showing up as doubled on the character sheet if holding an item in the off-hand.Fixed certain crafting components not being usable in crafting.Two Handed items can now be appropriately equipped when player is holding two items.Fixed health on completed components always showing up as max value.Duplicate set items will no longer count toward set bonuses.Item Set bonuses are now organized by each level of bonus.Health and energy potions are now automatically picked up.Corrected the calculation in the character sheet for Average Armor.Items on the ground now spread out their name labels rather than overlapping.The method by which Fog of War data is stored in character saves has been overhauled.Occultist’s Hellhound pet attack animations have been adjusted to be quicker, hitting their intended targets much sooner.Gunslinger’s Talisman’s granted skill “Volley” animation was redone, and in the end, shortened considerably so players should no longer feel rooted when firing it off.Various hanging lantern’s lighting FX now swing in-sync with the swinging/swaying animation. ![]() New PC “Ring of Steel” animation for each weapon type.Stun Jacks leave the hand at the correct moment when the animation plays). Adjustments to the timing callbacks of thrown projectiles were made (ie. New PC “Throw” and “ThrowFast” animations for each weapon type.Half-Troll Beastkin ragdoll physics have been redone.Weapons in the right hand now auto-hide upon activating throwing-based skills (ie.Phantasmal Blades) and casting-based skills (ie.Dreeg’s Evil Eye).Texture and fog changes around Four Hills to make it a little more distinctive.Dry dirt texture used in various undergrounds including Cronley’s Hideout has been improved.Warden’s Laboratory Living Quarters now have a wood floor texture, as do other select areas.Warden’s Laboratory now has a new tile ground texture.Equipped two handers now use a paler image in the off hand.Updated font in Quest window and Quest Tracker.Unique guns now have firing FX appropriate to the damage type they deal.Mastery UI has been updated with new art.This process is automatic, but may take some time, depending on how many characters you have. The first time this is done, character saves will need to be transferred to a new directory. Steam-Cloud saving can now be enabled under Options.Note that some components drop more commonly from Dismantling. Dismantling allows you to turn items you do not want into valuable scrap and components by destroying them with dynamite.You must first complete a short quest (available after repairing the bridge to the Arkovian Foothills and rescuing the apprentice). Dismantling is now available at the Inventor.These modifers open up new build opportunities by providing you with the choice of specializing a skill at the cost of some trade-offs. All masteries now feature a new set of skill modifiers called Transmuters.The Main Menu has been overhauled so that getting right into the action is faster than ever.Please report any multiplayer-related crashes, quest errors and character bugs at our forum. Note that this is feature includes a large amount of background changes, and though they went through extensive testing, something may still have slipped through.Multiplayer is now available! You can now host and join multiplayer games via Steam.
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